Table of Contents
With release of Alchemy: Aetherdrift on March 4, 2025, there will be updates 7 cards. Check out the notes from Wizards of the Coast below.
Golden Sidekick

- 1/3 (was 2/2)
Alchemy Bats have surged in popularity since the release of the little sidekick that could. We enjoy a good lifegain build-around as much as anyone, but the Sidekick is very capable of snowballing on its own, granting an amount of stats disproportionate to its cost just by attacking and blocking. By dinging the Sidekick's power, we hope to lessen its immediate board impact while improving its resilience and preserving its ceiling in dedicated lifegain shells.
Impetuous Lootmonger

Original: Whenever you cast a spell you don't own, create a Treasure token.
New: Whenever you cast a spell you don't own, create a tapped Treasure token.
While Heist has never had a problematically high winrate, its persistently high presence means that your own cards being used against you is a larger part of the Alchemy experience than we'd like. The Lootmonger has been on our radar for a while now as another two-mana play with a high floor that can dominate games when unanswered. We're aiming to cut into its ceiling, and hopefully some of the frustration of heist, by removing the pattern of chaining heisted plays in the middle game.
Buxton, Decorated Host

- Cost: (was )
Rabbits have the most imposing curve-out of all creature decks in Alchemy, with the combination of Hop to It and Buxton creating an insurmountable board presence as early as turn three. These draws are common enough that we want to create some counterplay for strategies without board wipes. By increasing Buxton's cost, decks utilizing him will be less explosive and give other creature decks more time to develop the board.
Ethrimik, Imagined Fiend

Original: When Ethrimik enters, if you control no other creatures, manifest dread.
New: When Ethrimik enters, manifest dread.
Ethrimik has stayed imagined since its release, being woefully hard to use and functioning mostly as an expensive anthem. We're upping its floor to make it a more real consideration for decks looking to go wide.
Wingbright Thief

- Cost:
- 2/2 (was 2/3)
Awestruck Cygnet has plenty of potential but has so far lacked the support it needs to realize it. This adjustment to Wingbright Thief gives Birds a much-needed two-mana play to get the fliers rolling just a bit quicker.
Chittering Illuminator

- Cost: (was )
- 2/2 (was 3/3)
Chittering Illuminator fills a unique card advantage role for green creature decks but has struggled to make its intended impact at three mana. We're trying a sleeker shape to give those decks some staying power.
Dazzling Flameweaver

Original: Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.
New: Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card until the end of your next turn.
This is a quality-of-life change for Dazzling Flameweaver, allowing you to retain access to the conjured card when playing it on curve. This also lets the spectacle cost reduction matter just a bit more.