Lorwyn Eclipsed Leaks – All Card Images From Collector’s Box Opening

Table of Contents

Lorwyn Eclipsed, the next Magic: The Gathering expansion to arrive on January 23, 2026, is set to start its official preview season on January 5, 2026. As is tradition, it isn't a preview season without leaks of the new cards on blurry photos! Some players managed to grab a hold of products early yet again, and leaked the cards to the public and posted on reddit.

Below are all the images leaked so far. Make sure to click to enlarge and zoom in to see the pictures. We will also have transcription of all the cards below each image.

Take note, these are unconfirmed leaks from a third party source so view at your own discretion!

All Lorwyn Eclipsed Leaks - Rares and Mythic Rares

Brigid, Clachan's Heart {2}{W}

Legendary Creature - Kithkin Warrior

Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.

At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.

Dawnhand Dissident {B}

Creature - Elf Warlock

{T}, Blight 1: Surveil 1.

{T}, Blight 2: Exile target card from a graveyard.

Catharsis {4}{R/W}{R/W}

Creature - Elemental Incarnation

Slumbering Walker {3}{W}{W}

Creature - Giant Warrior

This creature enters with two -1/-1 counters on it.

At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.

Sapling Nursery {6}{G}{G}

Enchantment

Affinity for Forests (This spell costs 1 less to cast for each Forest you control.)
Landfall- Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
1 {G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Abigale, Eloquent First-Year {W/G}{W/G}

Legendary Creature - Bird Bard

Flying, first strike, lifelink.
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.

High Perfect Morcant {2}{B}{G}

Legendary Creature - Elf Noble

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

End-Blaze Epiphany {X}{R}

Instant

End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Temple Garden

Land-Forest Plains

({T}: Add {G} or {W}.)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Moonshadow {B}

Creature - Elemental

Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

Scuzzback Scrounger {1}{R}

Creature - Goblin Warrior

At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token.

Ashling, Rekindled {1}{R}

Legendary Creature - Elemental Sorcerer

Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, 1/3 transform Ashling.

Hallowed Fountain

Land - Plains Island

As this hand enters, you may pay 2 life. If you don't, it enters the battlefield tapped.

Goliath Daydreamer {2} {R}{R}

Creature - Giant Wizard

Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.

Oko, Lorwyn Liege {2}{U}

Legendary Planeswalker - Oko

At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.

Champion of the Clachan {3}{W}

Creature - Kithkin Knight

Flash

Tam, Mindful First-Year {1}{W/U}

Legendary Creature - Gorgon Wizard

Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.

Rimefire Torque {1}{U}

Artifact

As this artifact enters, choose a creature type. Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Mutable Explorer {2}{G}

Creature - Shapeshifter

Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token.

Brigid, Doun's Mind {Back}

Legendary Creature - Kithkin Soldier

{T}: Add X {G} or X {W}, where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.

Oko, Shadowmoor Scion {Back}

Legendary Planeswalker - Oko

At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.

-1: Mill three cards. You may put a permanent card from among them into your hand.
-3: Create two 3/3 green Elk creature tokens.
-6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."

Hallowed Fountain

Land - Plains Island

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Ashling, Rimebound {Back}

Legendary Creature - Elemental Wizard

Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.

Spinerock Tyrant {3}{R}{R}

Creature - Dragon

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.

Oko, Lorwyn Liege {2}{U}

Legendary Planeswalker — Oko

At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.

+2: Up to one target creature gains all creature types.
+1: Target creature gets -2/-0 until your next turn.

Champion of the Weird {3}{B}

Creature — Goblin Berserker

As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)

Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.

When this creature leaves the battlefield, return the exiled card to its owner’s hand.

Collective Inferno {3}{R}{R}

Enchantment

Convoke

As this enchantment enters, choose a creature type.

Double all damage that sources you control of the chosen type would deal.

Glen Elendra Guardian {2}{U}

Creature — Faerie Wizard

Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}: Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.

Loch Mare

Creature — Horse Serpent

This creature enters with three -1/-1 counters on it.
{1}{U}: Remove a counter from this creature: Draw a card.
{2}{U}: Remove two counters from this creature: Tap target creature. Put a stun counter on it.

Sapling Nursery {6}{G}{G}

Enchantment

Affinity for Forests
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
1{}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Gloom Ripper {3}{B}{B}

Creature — Elf Assassin

When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.

Auntie Ool, Cursewretch {1}{B}{R}{G}

Legendary Creature — Goblin Warlock

Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control it. If you don't, that creature's controller loses 1 life.

Subterfuge {4}{U}

Creature — Elemental Incarnation

When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, that player mills cards" until end of turn.
Encore {7}{U}{U}

Eventide's Shadow {4}{B}

Sorcery

Remove any number of counters from among permanents on the battlefield.
You draw cards and gain life equal to the number of counters removed this way.

Mirrorform {4}{U}{U}

Instant

Each nonland permanent you control becomes a copy of target non-Aura permanent.

Formidable Speaker {2}{G}

Creature — Elf Druid

When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.

Lamentation {5}{B}

Creature — Elemental Incarnation

When this creature enters, destroy target creature an opponent controls. You gain 3 life.

Encore {6}{B}{B}

Temple Garden

Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Trystan, Callous Cultivator {2}{G}

Legendary Creature — Elf Druid

Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.

Overgrown Tomb

Land — Swamp Forest

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Brigid, Clachan's Heart {2}{W}

Legendary Creature — Kithkin Warrior

Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.

Abundant Countryside

Land

{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling.

Mornsong Aria {1}{B}

Legendary Enchantment

Players can't draw cards or gain life.
At the beginning of each player's step, that player loses 3 life, search their library for a card, puts it into hand, then shuffles.

Sygg's Command {1}{W}

Kindred Sorcery - Merfolk

Choose two -

  • Create a token that's a copy of a Merfolk you control.
  • Creatures target player control lifelink until end of turn.
  • Target player draws a card.
  • Tap target creature.

Aberrant Return

Sorcery

Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each enters with an additional -1/-1 counter on it.

Kinsbaile Cavalier {3}{W}

Creature — Kithkin Knight

Knight creatures you control have double strike.

Kinscaer Sentry {1}

Creature — Kithkin Soldier

First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of Knights and creatures you control.

Chronicle of Victory {6}

Legendary Artifact

As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.

Kirol, Attentive First-Year {1}{R/W}{R/W}

Legendary Creature — Vampire Cleric

Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.

Bre of Clan Stoutarm {2}{R}{W}

Legendary Creature - Giant Warrior

Another target creature you control gains lifelink and flying until end of turn.
At the beginning of your end step, if you’ve gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell’s mana value is less than or equal to the amount of life you’ve gained this turn. If you don’t, put it into your hand.

Champion of the Weird {3}{B}

Creature — Goblin Berserker

As an additional cost to cast this spell, behold a Goblin and exile it.
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.

Rain-Slicked Copse

Land — Forest Island

This land enters tapped.
Cycling 2

Sapling Nursery {6}{G}{G}

Enchantment

Affinity for Forests
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Bloodline Bidding {6}{B}{B}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Master of Wares {2}{B}

Creature — Goblin Warlock

When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.

Shadow Urchin {2}{B/R}

Creature — Ouphe

Whenever this creature attacks, blight 1.
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.

Bloom Tender {1}{G}

Creature — Elf Druid

Vivid - {T}: For each color among permanents you control, add one mana of that color.

Jubilation {5}{G}

Creature — Elemental Incarnation

When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G}

Kinbinding {3}{W}{W}

Enchantment

Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.

Champion of the Clachan {3}{W}

Creature — Kithkin Knight

Flash
As an additional cost to cast this spell, behold a Kithkin and exile it.
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.

Deepwater Navigator {W}{U}

Creature — Merfolk Wizard

Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.

Rhys, the Evermore {1}{W}

Legendary Creature — Elf Warrior

Flash
When Rhys enters, another target creature you control gains persist until end of turn.
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.

Grave Veneration {3}{B}

Enchantment

When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature enters your control deck, each opponent loses 1 life and you gain 1 life.

Chronicle of Victory {6}

Legendary Artifact

As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.

Impulsivity {6}{R}

Creature — Elemental Incarnation

When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore {7}{R}{R}

Village Pillagers {3}{R}{R}

Creature — Goblin Warrior

Wither
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.

Elemental Spectacle {5}{G}

Sorcery

Vivid — Create a number of 5/5 red Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.

All Lorwyn Eclipsed Leaks - Uncommons

Luminollusk {3}{G}

Creature - Elemental

Deathtouch

Vivid - When this creature enters, you gain life equal to the number of colors among permanents you control.

Dundoolin Weaver {1}{G}

Creature - Kithkin Druid

When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.

Pummeler for Hire {4}{G}

Creature — Giant Mercenary

Vigilance, reach

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When this creature enters, you gain X life, where X is the greatest power among Giants you control.

Moon-Vigil Adherents {2}{G}{G}

Creature - Elf Druid

Trample

This creature gets +1/+1 for each creature you control and each creature card in your graveyard.

Chomping Changeling {2}{G}

Creature - Shapeshifter

Changeling (This card is every creature tуре)

When this creature enters, destroy up to one target artifact or enchantment.

Pitiless Fists {3}{G}

Enchantment - Aura

Enchant creature you control.

When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +2/+2.

Blossoming Defense {G}

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Virulent Emissary {G}

Creature - Elf Assassin

Deathtouch

Whenever another creature you control enters, you gain 1 life.

Encumbered Reejerey {1}{W}

Creature — Merfolk Soldier

This creature enters with three -1/-1 counters on it.

Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a

-1/-1 counter from it.

Wanderbrine Trapper {W}

Creature - Merfolk Scout

{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.

Flock Impostor {2}{W}

Creature - Shapeshifter

Changeling (This card is every creature type.)

Flash

Flying

When this creature enters, return up to one other target creature you control to its owner's hand.

Burdened Stoneback {1}{W}

Creature - Giant Warrior

This creature enters with two -1/-1 counters on it.

{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects chat say "destroy" don't destroy in. If its toughness is 0 or less, it still dies.)

Clachan Festival {2}{W}

Kindred Enchantment - Kithkin

When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.

{4}{W}: Create a 1/1 green and white Kithkin creature token.

Pyrrhic Strike {2}{W}

Instant

As an additional cost to cast this spell, you may blight 2. (You may put to -1/-1 counters on a creature you control)

Choose one. If this spell's additional cost was paid, choose both instead.

  • Destroy target artifact or enchantment.
  • Destroy target creature with mana value 3 or greater.

Bark of Doran {1}{W}

Artifact - Equipment

Equipped creature gets +0/+1.

As long as equipped creature’s toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Meanders Guide {2}{W}

Creature - Merfolk Scout

Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.

Glamer Gifter {1}{U}

Creature - Faerie Wizard

Flash
Flying

When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.

Omni-Changeling {3}{U}{U}

Creature - Shapeshifter

Changeling (This card is every creature type.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.

Unwelcome Sprite {1}{U}

Creature - Faerie Rogue

Flying

Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)

Illusion Spinners {4}{U}

Creature - Faerie Wizard

You may cast this spell as though it had flash if you control a Faerie.

Flying

This creature has hexproof as long as it's untapped. (It can't be the tanger of spells or abilities your opponents control.)

Pestered Wellguard {3}{U}

Creature - Merfolk Soldier

Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.

Spell Snare {U}

Instant

Counter target spell with mana value 2.

Rimekin Recluse {2}{U}

Creature - Elemental Wizard

When this creature enters, return up to one other target creature to its owner's hand.

Requiting Hex {B}

Instant

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)

Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life.

Gutsplitter Gang {3}{B}

Creature - Goblin Berserker

At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two

-1/-1 counters on a creature you control.)

Mudbutton Cursetosser {B}

Creature - Goblin Warlock

As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.)

This creature can't block.

When this creature dies, destroy target creature an opponent controls with power 2 or less.

Creakwood Safewright {1}{B}

Creature - Elf Warrior

This creature enters with three -1/-1 counters on it.

At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.

Nightmare Sower {3}{B}

Creature - Faerie Assassin

Flying, lifelink

Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.

Boggart Mischief {2}{B}

Kindred Enchantment - Goblin

When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, pur a - 1/-1 counter on a creature you control.)

Whenever a Goblin creature you control dies, each opponent loses 1 liefe and you gain 1 life.

Perfect Intimidation {3}{B}

Sorcery

Choose one or both -

  • Target opponent exiles two cards from their hand.
  • Remove all counters from target creature.

Shimmercreep {4}{B}

Creature - Elemental

Menace (This creature can' be blocked except by two or more creatures.)

Vivid -  When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.

Sourbread Auntie {2}{R}{R}

Creature - Goblin Warrior

When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put to -1/-1 counters on a creature you control.)

Sting-Slinger {2}{R}

Creature - Goblin Warrior

{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)

Giantfall {1}{R}

Instant

Choose one -

  • Target creature you control deals damage equal to its power to target creature an opponent controls.
  • Destroy target artifact.

Warren Torchmaster {1}{R}

Creature - Goblin Warrior

At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control)

Sizzling Changeling {2}{R}

Creature - Shapeshifter

Changeling (This card is every creature type.)

When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.

Lasting Tarfire {1}{R}

Enchantment

At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.

Impolite Entrance {R}

Sorcery

Target creature gains trample and haste until end of turn.

Draw a card.

Boggart Cursecrafter {B}{R}

Creature - Goblin Warlock

Deathtouch

Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.

Eclipsed Elf {B/G}{B/G}{B/G}

Creature - Elf Scout

When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Eclipsed Merrow {W/U}{W/U}{W/U}

Creature - Merfolk Scout

When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Voracious Tome-Skimmer {U/B}{U/B}{U/B}

Creature - Faerie Rogue

Flying

Whenever you cast a spell during an opponent's turn, you may pay 1 life.

If you do, draw a card.

Eclipsed Kithkin {G/W}{G/W}

Creature - Kithkin Scout

When this creature enters, look at the top four cards of your library.

You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Deepchannel Duelist {W}{U}

Creature - Merfolk Soldier

At the beginning of your end step, untap target Merfolk you control.

Other Merfolk you control get +1/+1.

Twinflame Travelers {2}{U}{R}

Creature - Elemental Sorcerer

Flying

If a triggered ability of another Elemental you control triggers, it triggers an additional time.

Thoughtweft Lieutenant {G}{W}

Creature - Kithkin Soldier

Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.

Reaping Willow {1}{W/B}{W/B}{W/B}

Creature - Treefolk Cleric

Lifelink

This creature enters with two - 1/-1 counters on it.

{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.

Puca’s Eye {2}

Artifact

When the artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. 

{3}, {T}: Draw a Card. Activate only if there are five colors among permanents you control. 

Dawn-Blessed Pennant {1}

Artifact

As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Theefolk.

Whenever a permanent you control of the chosen type enters, you gain 1 life.

{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.

Eclipsed Realms

Land

As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.

Boggart Cursecrafter {B}{R}

Creature - Goblin 

Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.

Eclipsed Boggart {B/R}{B/R}{B/R}

Creature - Goblin Scout

When this creature enters, look at the top four cards of your library.

You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Eclipsed Kithkin {G/W}{G/W}

Creature - Kithkin Scout

When this creature enters, look at the top four cards of your library.

You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Eclipsed Merrow {W/U}{W/U}{W/U}

Creature - Merfolk Scout

When this creature enters, look at the top four cards of your library.

You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

All Lorwyn Eclipsed Leaks - Commons

Lys Alana Informant {1}{B}

Creature - Elf Scout

When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Surly Farrier {1}{G}

Creature - Kithkin Citizen

{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.

Tend the Sprigs {2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Threefolk, create a 3 / 4 green Treefolk creature token with reach. (It can block creatures with flying.

Mistmeadow Council {4}{G}

Creature - Kithkin Advisor

This spell costs {1} less to cast if you control a Kithkin.
When this creature enters, draw a card.

Assert Perfection {1}{G}

Sorcery

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.

Great Forest Druid {1}{G}

Creature - Threefolk Druid

{T}: Add one mana of any color.

Gilt - Leaf’s Embrace {2}{G}

Enchantment - Aura

Flash
Enchant creature
When the Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it will die.

Midnight Tilling {1}{G}

Instant

Mill four cards then you may return a permanent card from among them to your hand. (To Mill four cards, put the top four cards of your library into your graveyard.)

Wildvine Pummeler {6}{G}

Creature - Giant Berserker

Vivid - This spell costs {1} less to cast for each color among permanents you control.
Reach, trample.

Unforgiving Aim {2}{G}

Instant

Choose one:

  • Destroy target creature with flying.
  • Destroy target enchantment.
  • Create a 2/2 black and green Elf creature token.

Crossroads Watcher {2}{G}

Creature - Kithkin Ranger

Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.

Timid Shieldbearer {1}{W}

Creature - Kithkin Soldier

{4}{W}: Creatures you control get +1/+1 until end of turn.

Gallant Fowlknight {3}{W}

Creature - Kithkin Knight

When this creature enters, creatures you control get +1/+0 until and of the turn. Kithkin creatures you control also gain first strike until end of turn.

Keep Out {1}{W}

Instant

Choose one -

  • Keep Out deals 4 damage to the target tapped creature.
  • Destroy target enchantment.

Spiral into Solitude {1}{W}

Enchantment - Aura

Liminal Hold {3}{W}

Enchantment

When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

Tributary Vaulter {2}{W}

Creature - Merfolk Warrior

Flying

Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.

Riverguard's Reflexes {1}{W}

Instant

Target creature gets +2/+2 and gains first strike until end of turn. Untap it.

Reluctant Dounguard {2}{W}

Creature - Kithkin Soldier

This creature enters with two -1/-1 counters on it.

Shore Lurker {3}{W}

Creature - Merfolk Scout

Flying

Sun-Dappled Celebrant {4}{W}{W}

Creature — Treefolk Cleric

Convoke (Your creatures can help cast this spell. Each creature you had while casting this spell pays for {1}.)

Vigilance

Appeal to Eirdu {3}{W}

Instant

One or two target creatures each get +2+1 until end of turn

Wanderbeine Preacher {1}{W}

Creature - Merfolk Cleric

Whenever this creature becomes tapped, you gain 2 life.

Goldmeadow Nomad {W}

Creature - Kithkin Scout

{W}, Exile this card from your graveyard. Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.

​​Gravelgill Scoundrel {1}{U}

Creature — Merfolk Rogee

Vigilance

Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn

Blossombind {1}{U}

Enchantment - Аura

Enchant creature

When this Aura enter, tap enchanted creature

Eschanted creature can't become ustapped and can't have countets put on it.

Silvergill Peddler {2}{U}

Creature - Merfolk Cielen

Whenever this creature becomes tapped, draw a card, then discard a card

Unexpected Assistance {3}{U}{U}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} of that creature's color) 

Draw three cards, then discard a card.

Stratosoarer {4}{U}

Creature - Elemental

Flying

When this creature enters, target creature gains flying until end of turn.

Glamermite {2}{U}

Creature: Faerie Rogue

Flash

Flying

When this creature enters, choose one -

  • Tap target creature.
  • Untap sarget creature

Wanderwine Distracter {3}{U}

Creature - Merfolk Wizard

Whenever this creature becomes tapped, target creature an opponent controls pets -3/0 until end of turn.

Temporal Cleansing {3}{U}

Sorcery

Convoke

Wild Unraveling {U}{U}

Instant

As an additional cost to cast this spell. blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.)

Counter target spell.

Aquitect's Defenses {1}{U}

Enchantment - Aura

Flash

Enchant creature you control

When this Aura enters, enchanted creature gains hexproof until end of turn. 

Enchanted creature gets +1/+2

Summit Sentinel {1}{U}

Creature - Elemental Soldier

When this creature dies, draw a card 

Run Away Together {1}{U}

Instant

Choose two target creatures controlled by different players.

Return those creatures to their owners hands.

Kulrath Mystic {2}{U}

Creature - Elemental Wizard

Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.

Moonglove Extractor {2}{B}

Creature — Elf Warlock

Whenever this creature attacks, you draw a card and lose 1 life.

Bogstifter's Embrace {1}{B}

Sorcery

As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.)
Exile target creature.

Blighted Blackthorn {3}{B}

Creature — Treefolk Warlock

Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)

Dream Seizer {3}{B}

Creature — Faerie Rogue

Flying
When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)

Scarblade's Malice {B}

Instant

Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.

Auntie's Sentence {1}{B}

Sorcery

Choose one —

  • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
  • Target creature gets -2/-2 until end of turn.

Blight Rot {2}{B}

Instant

Put four -1/-1 counters on target creature.

Barbed Bloodletter {1}{B}

Artifact — Equipment

Flash
When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of +1/+1 counters.)
Equipped: Creature gets +1/+2.

Dawnhand Eulogist {3}{B}

Creature — Elf Warlock

Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)

Boggart Prankster {1}{B}

Creature — Goblin Warrior

Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.

Bile-Vial Boggart {B}

Creature — Goblin Assassin

When this creature dies, put a -1/-1 counter on up to one target creature.

Scarblade Scout {1}{B}

Creature — Elf Scout

Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)

Heirloom Auntie {2}{B}

Creature — Goblin Warlock

This creature enters with two -1/-1 counters on it.
Whenever another creature you control survives 1, then remove a -1/-1 counter from this creature. (To survive 1, look at the top two cards of your library. You may put a card from among them into your graveyard.)

Tweeze {2}{R}

Instant

Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.

Reckless Ramacking {1}{R}

Instant

Target creature gets +3/+0 and +2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Brambleback Brute {2}{R}

Creature — Giant Warrior

This creature enters with two -1/-1 counters on it.
{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery.

Feed the Flames {3}{R}

Instant

Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Burning Curiosity {2}{R}

Sorcery

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile three cards instead. Until the end of your next turn, you may play those cards.

Flame-Chain Mauler {1}{R}

Creature — Elemental Warrior

{1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Cinder Strike {R}

Sorcery

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Cinder Strike deals 2 damage to target creature. It deals 3 damage to that creature instead if this spell's additional cost was paid.

Burning Curiosity {2}{R}

Sorcery

As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile three cards instead. Until the end of your next turn, you may play those cards.

Gristle Glutton {1}{R}

Creature — Goblin Scout

{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)

Flamekin Gildweaver {3}{R}

Creature — Elemental Sorcerer

Trample
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enraged Flamecaster {2}{R}

Creature — Elemental Sorcerer

Reach
Whenever you cast a spell with mana value {4} or greater, this creature deals 2 damage to each opponent.

Kulrath Zealot {5}{R}

Creature — Elemental Warrior

When this creature enters, exile the top two library cards. Until the end of your next turn, you may play that card.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Elder Auntie {2}{R}

Creature — Goblin Warlock

When this creature enters, create a 1/1 black and red Goblin creature token.

Boneclub Berserker {3}{R}

Creature — Goblin Berserker

This creature gets +2/+0 for each other Goblin you control.

Feisty Spikeling {1}{R/W}

Creature - Shapeshifter

Changeling (This card is every creature type.)
During your turn, this creature has first strike.

Mischievous Sneakling {1}{U/B}

Creature - Shapeshifter

Changeling (This card is every creature type.)
Flash

Chitinous Graspling {3}{G/U}

Creature - Shapeshifter

Changeling (This card is every creature type.)
Reach

Prideful Feastling {2}{W/B}

Creature - Shapeshifter

Changeling (This card is every creature type.)
Lifelink

Flaring Cinder {1}{U/R}{U/R}

Creature - Elemental Sorcerer

When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card.

Wary Farmer {1}{G/W}

Creature - Kithkin Citizen

At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Gangly Stomping {2}{R/G}

Creature - Shapeshifter

Changeling (This card is every creature type.)
Trample

Merrow Skyswimmer {3}{W/U}{W/U}

Creature - Merfolk Soldier

Convoke (Your creatures can help cast this spell. Each creature you had while casting their spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token.

Stoic Grove-Guide {4}{B/G}

Creature - Elf Druid

{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.

Chaos Spewer {2}{B/R}

Creature - Goblin Warlock

When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)

Stalactite Dagger {2}

Artifact - Equipment

When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip {2} ({2}: Attach to target creature you control. Equip only as sorcery.)

Evolving Wilds

Land

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Rooftop Percher {5}

Creature - Shapeshifter

Changeling (This card is every creature type.)
Flying
When this creature enters, exile up to two target cards from graveyards. You gain 3 life.

Foraging Wickermaw {2}

Artifact Creature - Scarecrow

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.

Firdoch Core {3}

Kindred Artifact - Shapeshifter

Changeling (This card is every creature type.)
{T}: Add one mana of any color.
{4}: This artifact becomes a 4/4 artifact creature until end of turn.

Changeling Wayfinder {3}

Creature - Shapeshifter

Changeling (This card is every creature type.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

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