Final Fantasy Commander Decklists and Spoilers

Magic: The Gathering - Final Fantasy comes with four potent Commander decks based on the franchise's most beloved characters. Read on to get a taste of each one.

Magic: The Gathering: Final Fantasy is here, and alongside it arrives four 100-card, ready-to-play Final Fantasy Commander Deck products.

Similar to the Warhammer 40,000 Commander decks from 2022, all decks will be available in both a regular version (MSRP $69.99) and a Collector's Edition (MSRP $149.99), the latter of which will feature all 100 of the cards in each deck in a special Surge foil treatment!

  • Set Code: FIC
  • Set Symbol: FIC Set Symbol
  • Format: Commander-, Legacy-, and Vintage-legal
  • Release Date: June 13, 2025

Decks

Counter Blitz

Featuring Tidus from Final Fantasy X as Tidus, Yuna's Guardian, Counter Blitz is based around putting counters on creatures, and moving them around your creatures, while growing them with effects like Hardened Scales.

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If you like +1/+1 counters (and other assorted counters), Counter Blitz is the deck for you. The deck is a White, Blue, and Green (or, Bant) deck that revolves around creatures that enter with +1/+1 counters, that synergise with Tidus, Yuna's Guardian's abilities.

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As for the best of the new creatures, O'aka, Traveling Merchant turns your excess counters into carddraw, and Maester Seymour grows creatures of your choice as you grow him.

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Rikku, Resourceful Guardian allows you to force a creature through your opponents' blockers, as well as steal counters, and Lulu, Stern Guardian protects you by putting stun counters on your opponents creatures, as well as proliferating to keep them around. And, to protect your creatures, Gatta and Luzzu protects a creature while growing it, acting as a real threat out of nowhere.

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When it comes to noncreature spells, Blitzball Stadium rewards you for moving different types of counters to creatures by letting you keep your hand full, and Protection Magic helps you protect your most important creatures for a very low cost. Most importantly, though Sphere Grid both grows your creatures and gives creatures with +1/+1 counters reach and trample.

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Otherwise, the aim of this deck is to grow as far as you can, amassing creatures with huge numbers of counters to the point where your opponents are overwhelmed by their sheer power. Hardened Scales is a key reprint, as it allows you to add an additional +1/+1 counter each time you put one on a creature.

Farewell is possibly the best boardwipe in the whole of commander, with its versatility and ability to exile (not destroy, importantly) whatever you need at that moment while protecting the other types you want to keep around. And, Resourceful Defense returns from the Streets of New Capenna Commander Decks, as does Damning Verdict, both of which are vital to any strategy involving counters (as the Bant deck in that set was also themed around).

Limit Break

Featuring Cloud from Final Fantasy VII as Cloud, Ex-SOLDIER, Limit Break is an Equipment-themed deck, that rewards you for making Cloud hit his 'limit break': power 7 or greater.

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The White, Red, and Green (or, Naya) deck from this set is 'Limit Break', an Equipment-based deck that's built around the face of the franchise, Cloud Strife, as Cloud, Ex-SOLDIER. He rewards you for making his power reach his 'limit break' of power 7 or greater, for which the deck contains massive Equipment cards like Colossus Hammer.

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Cloud's allies from Final Fantasy VII, such as Tifa, Martial Artist, Sephiroth, Fallen Hero and Red XIII, Proud Warrior, join him to further this strategy and provide payoffs or enablers for having massive creatures past that 7 power mark.

However, outside of that, Cloud also lets you draw for each equipped attacking creature you control, rewarding you for playing out a bunch of equipment and having a wide board. This lets you adapt your playstyle based on the game in front of you, and means that a go-wide strategy is less of a risk in the face of a sweeper.

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Yuffie, Materia Hunter steals an artifact while equipping herself, and is an aggressive body with an aggressive Ninjutsu ability, and Barret Wallace rewards you for having a ton of equipped creatures out by dealing massive damage.

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The deck also comes with a bunch of great equipment, like Behemoth Sledge and Champion's Helm, as well as the all new Summoning Materia which acts as both an equipment and a The Reality Chip for creatures.

Revival Trance

Featuring Terra from Final Fantasy VI as Terra, Herald of Hope, Revival Trance is a deck built around getting cheaply costed creatures into your graveyard, then reanimating them using her ability.

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The White, Black, and Red deck for this set comes in the form of 'Revival Trance', a deck built around Final Fantasy VI's Terra, Herald of Hope. With her ability, the deck aims to bring back small creatures (specifically those with three power or less) from your graveyard to the battlefield, letting you use their 'enters the battlefield, or ETB abilities.

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The deck is filled with creatures with powerful ETB effects, such as Palace Jailer and Setzer, Wandering Gambler, to generate tons of value and win the game through a massive boardstate. On top of this, cards like Sun Titan and Flayer of the Hatebound work perfectly within the graveyard strategies, giving you alternate ways to enact your gameplan without needing Terra.

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Returning in this set are two powerful Constructed graveyard cards in Stitcher's Supplier and Priest of Fell Rites, both of which are returnable by Terra, but also help you progress your gameplan with incredible ease and efficiency.

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To fill up your graveyard, Celes, Rune Knight and Mog, Moogle Warrior arrive with potent effects that get creatures into your graveyard, with the Celes also being her own wincon and value engine with her ability to grow your whole board every time a creature enters from your graveyard.

Scions & Spellcraft

Featuring Y'shtola from the critically acclaimed MMORPG Final Fantasy XIV as Y'shtola, Night's Blessed, Scions and Spellcraft is a deck that incentivises you to cast powerful spells and take control of the game, with a host of creatures to help you drown your opponents in card advantage.

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The White, Blue, and Black (or Esper) deck for Final Fantasy is built around Y'shtola, Night's Blessed, who incentivises you to cast multiple noncreature spells with mana value 3 or greater in a single turn to drain your opponents and draw cards along the way. This is a full-on control deck, and has the control spells to show for it.

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The deck has a potent set of sweepers for a preconstructed deck, in Cleansing Nova, Crux of Fate, and Final Judgment. On top of this, there are a plethora of removal spells like Void Rend and Vindicate, that easily deal with your opponents' best threats.

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Outside of removal, there's other powerful spells like the game-ender Exsanguinate, and the value engine Lingering Souls, both of which work well with Y'shtola's abilities due to being greater than mana value 3 when cast.

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As for standout creatures, both G'raha Tia, Scion Reborn and Estinien Varlineau provide massive power for casting noncreature spells, which can easily help you close out the game with even just a few triggers. Both of these cards take up a lot of life, though, and so they come paired with a health amount of lifegain in cards like Papalymo Totolymo, and Y'shtola's own ability.

Cards

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